Naughty Dog concept artist Eytan Zana joins us this week to discuss his love of traveling, his experiences creating and playing video games, finding inspiration in different realms of entertainment, and how to deal with negative feedback loops in social media.
Read MoreOwner of Dekagon Studios Clinton Crumpler joins us this week to discuss the ideologies of his company, the benefits of working in Unreal Engine, his ability to turn ordinary objects into something special, and a bit about his experiences as an instructor.
Read MoreGame developer, designer, and photographer Liam Wong joins us this week to discuss how photography came into his life, how his trips to Tokyo opened up a whole new world of opportunities for him, and how important personal promotion is as an artist and where his next projects will take him creatively.
Read MoreBAFTA-winning game designer and UI artist for Alien: Isolation Jon McKellan joins us this week to discuss his process for treading the work/life balance, the fleeting nature of life, and his adventures as a teacher.
Jon also shares a ton of excellent insight to his contributions to Alien: Isolation, including the differences in building UI vs UX, challenges he faced along the way, and his persistence to overcome them.
Read MoreIndustry-leading matte painter and concept artist Levi Peterffy joins us this week to share his journey as an artist. We quickly jump in to where he’s at currently in his career, where he hopes to go, and all of the interesting projects he’s worked on along the way. We also discuss the tricky subject of time management, and the role of matte painters in the industry today.
Read MoreMonument Valley lead designer Ken Wong joins us this week to discuss the current state of the video game industry and video games as an art form. We speak in depth about the process behind creating Monument Valley, and some of the challenges he and his team at UsTwo faced along the way. This eventually leads us down the rabbit hole of Ken’s creative influences, many of which are classic films.
Read MoreLegendary designer Olly Moss joins us this week for the episode you've all been waiting for. Olly is an old friend of mine who I watched grow and achieve artistic celebrity status right before my eyes. Olly shares a ton of info about his upcoming game Firewatch, as well as reminisces on some good times we had at Prologue back in the day.
We talk a ton about the nuances of being a creative and the silly things we find ourselves attaching value to, as well as a ton of discussion about Batman and his recent involvement with the franchise. Last but certainly not least, Olly tells us all about his arch-nemesis – Olly Murs!
Read MoreAaron Foster, founder of Lunar Software, joins us this week to share a ton of information about his upcoming sci-fi horror game, Routine. He digs deep into the hardships he and his 4-person team have faced during the development process, including similar games coming out recently, his creative process, and his tea addiction.
Read MoreSony Santa Monica’s senior character artist Rafael Grassetti joins us for this weeks episode, telling us how he got his start in the industry, the rise of 3D printing, and the current state of video games/entertainment.
Read MoreThe incredible Anthony Jones comes back for Part 2 with a vast array of new wisdom, on topics such as managing productivity, his amazing Kickstarter book Heaven’s Hell, and the challenges of implementing
criticism into your own work. Stay irie, mon.
Ubisoft Toronto art director Wylie Robinson stops by to speak with us about the complicated processes involved in creating video games, the artistic influences and trends of our industry, and what we believe the future of entertainment will be.
Read MoreVaughan Ling is a concept designer specializing in Vehicles, Environments and Props using 2D and 3D tools. He has extensive experience in Film, AAA videogames, TV, Toys, Automotive, Naval, Theme parks, Documentaries and Advertisement. Lots of car talk this episode :)
Read MoreJan Urschel is a freelance art director, concept designer and illustrator working in the entertainment industry, designing for feature films and video games. Clients include: Warner Bros, Lucasfilm, Marvel, EA, Sony, Ubisoft, LucasArts, Cloud Imperium Games, Psyop etc.
Read MoreOur guest this week is Alex Preston. Alex was born in Hawaii and grew up in Ventura County, acquiring his education at Otis College in southern California. After graduation, he worked at various production and design studios as a freelance creative. He now lives in Los Angeles, where he is hard at work crafting his own creations for your personal enjoyment.
Most recently, Alex's venture success on Kickstarter has allowed him to live out his dream of creating his own video game called "Hyper Light Drifter," which is a 2D Action RPG that combines all the best of the 8-16 bit classics, while utilizing the modernized technology and designs from today. In this podcast, we jump right into Alex's path and personal take on the things he loves, where his source of inspiration comes from, and his exciting accomplishment of being able to make his very own video game.
Read MoreThis week's podcast brings the opportunity to chat with Anthony Jones, an amazingly talented concept artist among the entertainment industry. Anthony has worked on many levels of this industry from movies, toys, commercials, and video games. Most recently, he began the process of creating his own collector's edition book, titled "Heaven's Hell", which will be released in the near future.
In this episode, Anthony and I discuss his personal perspective on our industry, recommendations on how to sustain a successful freelance career, and the journey of launching a book of his collective work thanks to funding by Kickstarter.
Read MoreDavid Levy, aka Vyle Art, has nearly 15 plus years of industry experience working on multiple large title films and video games as a leading international concept artist. David originally began his studies in industrial design and architecture in France and the Netherlands. Since then, David has used his masterful skills to contribute to such game projects as Prince of Persia 3 and Assassin's Creed, while also working on films like Tron Legacy, The Thing, Prometheus, and Ender's Game.
Building his career in various stages, David has taken many risks and continuously pushed himself to get the most out of himself and his work. With big risks, comes big rewards.
Pablo Gonzalez is a multi-talented director, motion designer, and compositor for film and game cinematics. His award-winning short films, For You, My People and Mike Inc., have screened at several film festivals around the world, including Annecy, Hiroshima, SXSW, Montreal, LA Shorts and the Vancouver Int'l Film Festival. Pablo was heading the Motion Graphics Department at Goldtooth Creative, a VFX and motion graphics studio based in Vancouver. He recently branched off and is now freelancing. He has animated and directed commercials, installations, and other video projects for a multitude of notable clients, like Warner Brothers, Electronic Arts, Capcom, and Ubisoft, just to name a few.
In this podcast, we gather a more in-depth look into the elements that have contributed to Pablo's success, his personal outlook on the future direction of his career, and how he aims to get there.
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