Game designer and co-founder of Supyrb, Andreas Gaschka joins us this week to discuss the ups and downs of creating an indie game, the importance of working on projects you’re passionate about, and how to deal with audience reactions.
Read MoreCreative director and designer Joyce N. Ho joins us this week to discuss a bit about her daily routine, her latest creative projects, her humble beginnings in Brisbane and how she made it all the way to New York City, and how she got some of the big breaks in her career.
Read MoreHoudini designer Serjan Burlak joins us this week to talk about his love for science and nature and how they influence his work, how the spark of curiosity has been present in his mind since early childhood, and using design as medicine to get through personal hardships.
Read MoreArt director and designer Toros Kose joins us this week to discuss his life’s path in and how it wasn’t originally focused on being an artist, his goal-driven focus, and our immense love for photography.
Read MoreThe infamous Episode 69 crew featuring Albert Omoss, Mike Winkelmann (AKA beeple), and GMUNK has reassembled! We’re older, slower, and more concerned with lame things like global politics and the future of our industry. We get deep into concepts on social media, presenting your work, staying relevant, and much, much more.
Read MoreGame developer, designer, and photographer Liam Wong joins us this week to discuss how photography came into his life, how his trips to Tokyo opened up a whole new world of opportunities for him, and how important personal promotion is as an artist and where his next projects will take him creatively.
Read MoreDesigner, animator, and director Andrew Vucko joins us this week to tell us how a recent trip to Japan has been influencing him, how and why he chooses to focus solely on 2D animation, and how the arcade game Dance Dance Revolution has made a major impact on his life.
Read MoreLegendary concept designer and visual effects art director TyRuben Ellingson unloads a ton of wisdom on us this week, taking us on a tremendous journey through his storied career, sharing his best advice for breaking into the industry, and exploring the benefits of giving back to the artistic community.
Read MoreThe graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.
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