Concept artist Steve Wang joins us this week to discuss his path through different art schools, how he’s grown as an artist and freelancer, and how he plans to adapt his creative style to achieve the goals he’s set out for himself as a creative.
Read MoreThe moment you’ve all been waiting for...the almighty Vitaly Bulgarov returns to the podcast after 6 YEARS to share all the new wisdom he’s learned since his last appearance on the show. We cover all sorts of subjects including books, films, artificial intelligence, and beyond. This is an absolute monster of an episode, clocking in at over 3 hours, so strap in and get ready for some hardcore inspiration.
Read MoreSenior concept artist and illustrator Kekai Kotaki joins us this week to discuss the early beginnings of his career in art, drawing inspiration from all different sorts of media, his experience with education and learning, and lots of juicy discussion about artists and video games we love.
Read MoreConcept artist Paul Chadeisson joins us this week to share his unique stance on being a freelance artist, the lessons he learned from launching his own video game company, and how becoming a teacher has influenced his process and way of thinking about his art.
Read MoreGame designer and co-founder of Supyrb, Andreas Gaschka joins us this week to discuss the ups and downs of creating an indie game, the importance of working on projects you’re passionate about, and how to deal with audience reactions.
Read MoreGame designers Tim Soret and Danny Wadeson join us this week to discuss some insight into their upcoming title The Last Night, and we chat about everything from politics, their view on society, and some possible future outcomes of dealing with art and being a human.
Read MoreThis week's episode is a live recording from Industry Workshops event held in London this past August. We're joined by video game and film concept designer Mike Hill, where we discuss the organic chemistry which goes into interpreting his favorite films, the rigorous process he goes through for creating his functional concept designs, and the psychology and careful consideration behind creating a powerful work of art.
Read MoreSenior concept designer at Bungie, Joseph Cross joins us this week and shares a boatload of his artistic influences ranging from films, music, books, and artists, what it’s been like working on the hit new game Destiny and the talented folks at Bungie, and collecting film-related goodies on eBay.
Read MoreIntroducing the mighty Vitaly Bulgarov, who at the young age of 27, is already a true force in the concept and creative industry. His accredited experience includes many powerful years working on best-selling games with the powerhouse studio Blizzard.
Currently, Vitaly resides in San Francisco, where he works with ILM as a concept artist for feature films. In this conversation with Vitaly, we discuss the value of sabbaticals, owning and respecting your time, manifesting your goals, and finding that balance between insanity and professional excellence.
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