The masterful Maciej Kuciara returns for an epic Part 2, exactly 364 days since his last visit. He shares his thoughts on the recent rise of the tutorial marketplace Gumroad, his journey in practicing Jiu Jitsu, and some great info about his upcoming book Showtime (which looks mind-blowingly awesome).
Read MoreHere’s Part 2 to our monstrously long conversation with Gavin Rothery. Picking up right where we left off in Part 1, we discuss the emotional power of a great film, shout out tons of book recommendations, and the importance of a good story to any film or game.
Read MorePostPanic founder, director, writer, and designer Mischa Rozema joins us to tell us the origins of his world renowned VFX & film production studio located in Amsterdam, the short film “Sundays” they’ve been working on for the past few years, and the process of developing the short into a Hollywood feature.
Read MoreLegendary concept designer and visual effects art director TyRuben Ellingson unloads a ton of wisdom on us this week, taking us on a tremendous journey through his storied career, sharing his best advice for breaking into the industry, and exploring the benefits of giving back to the artistic community.
Read MoreThe graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.
Read MorePostPanic founder, director, writer, and designer Mischa Rozema joins us to tell us the origins of his world renowned VFX & film production studio located in Amsterdam, the short film “Sundays” they’ve been working on for the past few years, and the process of developing the short into a Hollywood feature.
Read MoreMatt Kohr, concept artist and creator of learning resource Ctrl+Paint joins us from Seattle to chat about creating free tutorials and spreading the knowledge/love, how to handle the dark and mysterious business side of your art career, and answers some of most common questions he receives.
Read MoreThe graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.
Read MoreErin Sarofsky, founder and president of Sarofsky Corp in Chicago joins The Collective this week to tell us about her tumultuous path in the industry, the challenges associated with running her own company, and the tricky topic of gender inequality in the industry.
*Apologies for any screwy audio in this episode. We encountered a few glitches during the recording.*
Read MoreSelf-proclaimed “General Internet Person and Designer Dude” Beeple (AKA Mike Winkelmann) stops by to tell us about his famous ongoing “Everydays” project, how he deals with procrastination, and the state of the visual effects industry.
Read MorePost production guru Andre Elijah joins The Collective to discuss the importance of artistic collaboration, and how we got our starts in the industry. We also go in-depth into some behind the scenes aspects of the OFFF titles and nerd out over Batman!
Read MoreRenowned comic artist and painter Jason Shawn Alexander fills us in on his different sources of inspiration, his path in the comics industry, and the challenges of choosing a distribution method for your work.
Read MoreIt took 50 episodes, but we're super pumped to have our first woman join The Collective! The amazing designer/letterer Jessica Hische stops by to talk about the challenges of being a freelancer and how to handle turning down jobs if the terms aren't to your liking.
Read MoreThe mighty Josh Robinson, modeling supervisor at Double Negative in Singapore, comes on the show to talk about his journey in jiu jitsu and how similarly rewarding the martial arts are to creating graphic arts.
Read MoreSony Santa Monica’s senior character artist Rafael Grassetti joins us for this weeks episode, telling us how he got his start in the industry, the rise of 3D printing, and the current state of video games/entertainment.
Read MoreVeteran concept artist Derek Stenning stops by to talk with us about the process of producing his phenomenal book 'Born In Concrete', as well as fine tuning the work/life balance of being a husband, father, and creative artist.
Read MoreThe incredible Anthony Jones comes back for Part 2 with a vast array of new wisdom, on topics such as managing productivity, his amazing Kickstarter book Heaven’s Hell, and the challenges of implementing
criticism into your own work. Stay irie, mon.
New Orleans-based automotive photographer Webb Bland drops by to tell the tale of how he got his start in the industry, and proves that eagerness to do what you love is the surest road to success. Being a modern day Forrest Gump doesn't hurt, either.
Read MoreUbisoft Toronto art director Wylie Robinson stops by to speak with us about the complicated processes involved in creating video games, the artistic influences and trends of our industry, and what we believe the future of entertainment will be.
Read MoreVeteran concept artist and illustrator Kan Muftic joins us to discuss his path working on blockbuster games and films, the wonders of Vitamix blenders, and finding your artistic passions in a very distracting world.
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