Matt Kohr, concept artist and creator of learning resource Ctrl+Paint joins us from Seattle to chat about creating free tutorials and spreading the knowledge/love, how to handle the dark and mysterious business side of your art career, and answers some of most common questions he receives.
Read MoreThe graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.
Read MoreErin Sarofsky, founder and president of Sarofsky Corp in Chicago joins The Collective this week to tell us about her tumultuous path in the industry, the challenges associated with running her own company, and the tricky topic of gender inequality in the industry.
*Apologies for any screwy audio in this episode. We encountered a few glitches during the recording.*
Read MoreSelf-proclaimed “General Internet Person and Designer Dude” Beeple (AKA Mike Winkelmann) stops by to tell us about his famous ongoing “Everydays” project, how he deals with procrastination, and the state of the visual effects industry.
Read MorePost production guru Andre Elijah joins The Collective to discuss the importance of artistic collaboration, and how we got our starts in the industry. We also go in-depth into some behind the scenes aspects of the OFFF titles and nerd out over Batman!
Read MoreRenowned comic artist and painter Jason Shawn Alexander fills us in on his different sources of inspiration, his path in the comics industry, and the challenges of choosing a distribution method for your work.
Read MoreIt took 50 episodes, but we're super pumped to have our first woman join The Collective! The amazing designer/letterer Jessica Hische stops by to talk about the challenges of being a freelancer and how to handle turning down jobs if the terms aren't to your liking.
Read MoreThe mighty Josh Robinson, modeling supervisor at Double Negative in Singapore, comes on the show to talk about his journey in jiu jitsu and how similarly rewarding the martial arts are to creating graphic arts.
Read MoreSony Santa Monica’s senior character artist Rafael Grassetti joins us for this weeks episode, telling us how he got his start in the industry, the rise of 3D printing, and the current state of video games/entertainment.
Read MoreVeteran concept artist Derek Stenning stops by to talk with us about the process of producing his phenomenal book 'Born In Concrete', as well as fine tuning the work/life balance of being a husband, father, and creative artist.
Read MoreThe incredible Anthony Jones comes back for Part 2 with a vast array of new wisdom, on topics such as managing productivity, his amazing Kickstarter book Heaven’s Hell, and the challenges of implementing
criticism into your own work. Stay irie, mon.
New Orleans-based automotive photographer Webb Bland drops by to tell the tale of how he got his start in the industry, and proves that eagerness to do what you love is the surest road to success. Being a modern day Forrest Gump doesn't hurt, either.
Read MoreUbisoft Toronto art director Wylie Robinson stops by to speak with us about the complicated processes involved in creating video games, the artistic influences and trends of our industry, and what we believe the future of entertainment will be.
Read MoreVeteran concept artist and illustrator Kan Muftic joins us to discuss his path working on blockbuster games and films, the wonders of Vitamix blenders, and finding your artistic passions in a very distracting world.
Read MoreThis week we have the incredible Greg Broadmore on to discuss his journey as an artist, starting with his humble beginnings as an illustrator for childrens books, spanning all the way to working Weta for over 10 years on projects such as Lord of the Rings, District 9, and the now defunct Halo movie.
Greg also spearheaded the design for the Weta produced Dr. Grordbort line of rayguns and has gone on to write several books set in the fictional universe.
Read MoreJoshua Harvey, an extremely talented motion graphic designer and illustrator joins us this week to share his experience working at the studio Buck in Los Angeles, the processes behind some of his work, and some influential pieces of design and animation.
Read MoreJames Clements joins us to discuss the world of atmospheric electronic music and the stigma behind such music in the world of film. He also discusses some of his beginnings and the creative process.
Read MoreJustin Cone, founder of Motionographer and Director of Special Operations at Psyop joins us this week to discuss the state of the industry, the winding tale of his journey in the industry, and where he thinks entertainment is headed.
Read MoreJeff Simpson, an illustrator/concept artist based in Montreal Quebec joins us this week to share his influences and process. He is currently employed at Eidos Montreal as concept artist.
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