The infamous Episode 69 crew featuring Albert Omoss, Mike Winkelmann (AKA beeple), and GMUNK has reassembled! We’re older, slower, and more concerned with lame things like global politics and the future of our industry. We get deep into concepts on social media, presenting your work, staying relevant, and much, much more.
Read MoreCGI master blaster Cornelius Dämmrich joins us this week to discuss the many oddities we face today as artists, and the challenges we encounter when building work that we are proud of. Cornelius exposes some of the lessons he’s learned over the years, how he manages his personal happiness when working on projects which take months on end, and the future of where this is all going.
Read MoreYou wanted more, so we got more! Entrepreneur and all-around badass Chris Do joins us once again to touch base on some of the topics we discussed in our last episode, and we touch base on his recent ventures, how he manages it all, and where he currently is in life.
Read MoreJessie Kawata, a creative strategist and industrial designer at NASA JPL, joins us this week to discuss the beginnings of her career in design, the complex and constantly evolving nature of her unique role, and what her thoughts are on the industry as a whole.
Read MoreCollective Commentaries is a series in which we chat with a guest as we watch some of our favorite films. Watch along with us in our second episode, as production designer and director Gavin Rothery joins us to discuss James Cameron’s Aliens.
Read MoreThis week we’re joined by Ben Radatz, a partner and co-founder of the legendary Kansas City-based production studio MK12. We discuss how Ben got his start in the industry and how MK12 came about, the bizarre economy of pitching in the motion graphics industry, and how detrimental it can be to work for free
Read MoreEmmy Award-winning artist Raoul Marks joins us this week to discuss the struggles and benefits of working remotely from Australia, the confusing task of determining what his title is, and a ton of information about his often one-man process to create incredibly detailed and provocative art.
Read MoreErrolson Hugh, the co-founder and mastermind behind Berlin-based apparel designer ACRONYM joins us this week to share how constantly traveling affects his creative flow, some self-reflection on the company, and the future of the fashion and apparel industry.
Read MoreKelly Thompson and Andrew Archer of Melbourne-based design studio UNA join us this week to share the story of how and why they decided to start their new company, the incredible power of combining their different skillsets, and a peek into what they have in store for their so-called UNAverse.
Read MoreGraphic designer Jessica Svendsen joins us this week to discuss the nuances she encounters while discovering her own personal design and voice. We discuss the oddities that occur from subjective viewpoints in art and design and how important it is to understand and develop your core fundamentals to guide your taste.
This episode is sponsored by MAXON, the creators of Cinema 4D, who are currently offering a free demo for North and South American users at livedemo.maxon3d.com.
Read MoreThe Prodigal son returns! My mentor from the Prologue days and friend Danny Yount is back for round two after a two year gap between episodes. Danny shares what he has been up to since our last talk and reveals his new company Prodigal Pictures and how things are progressing for him in his life. We also discuss what Danny looks for in collaborative teammates and creating world class work and how to present it.
This episode is brought to you by Squarespace. Sign up with code TCP for a 30-day free trial and 10% off!
Read MoreProlific texture painter Justin Holt, whose recent credits include Chappie, Jurassic World, and Elysium (to name a few), joins us this week to share his thoughts on the ups and downs of the VFX industry, the importance of doing what you love, and the state of Hollywood’s sequel/remake culture.
Read MoreThis week we’re honored to have on Kenny from the directing trio Shynola, where he makes a very rare appearance to tell us the story of Shynola’s formation, the importance of filtering your feed of creative inspiration, and the importance of having an opinionated and sometimes critical voice.
Read MoreMaster illustrator and painter Dan LuVisi returns once again for our first Part 3 episode in which we dig super deep to discuss the importance of truly speaking your mind, how his relationship with his father has affected his career as an artist, and how we react when people steal or copy our work.
Read MorePhilippines-based designer Dan Matutina joins us this week to share some wonderful insight into Filipino culture, what it’s like to regularly work for clients around the world, and how he got his start in the industry by watching cartoons.
Read MoreConcept designer, illustrator, and music maker extraordinaire Alex Mandradjiev joins us this week to share some information about his influences, including David Fincher and John Carpenter, his thoughts on modern art education, and the power of nostalgia and originality.
When we reference the 'previous podcast,' we're talking about an earlier episode we recorded with Alex which got corrupted.
Additionally, we opted not to use Lights Out as the banner image for this episode, even though we discuss it during the conversation.
This episode is brought to you by Maxon
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Adi Shankar, the mastermind producer of films such as Dredd, The Grey, and Killing Them Softly joins us this week to talk about his early start in the industry, the complicated business of financing a film, handling peer pressure and the importance of being your authentic self.
Adi also shares a lot of wonderful details about his Bootleg Universe, which independently recently released a very R-rated POWER/RANGERS reboot, as well as a Punisher short starring Thomas Jane, and a Dredd cartoon series.
This episode is brought to you by Maxon, who will be hosting a great booth at this year's NAB Conference in Las Vegas from April 13 - 16. Check out all of the presentations, participate in a live chat, sign up for raffles, and more at C4DLive.com.
Read MoreMonument Valley lead designer Ken Wong joins us this week to discuss the current state of the video game industry and video games as an art form. We speak in depth about the process behind creating Monument Valley, and some of the challenges he and his team at UsTwo faced along the way. This eventually leads us down the rabbit hole of Ken’s creative influences, many of which are classic films.
Read MorePortland-based designer Aaron Draplin of Draplin Design Co. joins us this week with incredible energy and enthusiasm, to tell us the story of his journey in art. We cover everything from family and the profound influence Aaron’s father had on his life, to running a business, and dealing with criticism and haters.
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